Supercarriers are similar to carriers but considerably larger and are the second largest spaceships in the game. Supercarriers offer all the same features as a carrier, but in considerably greater amounts (double the number of fighters for instance), and are completely immune to almost all forms of electronic warfare.In addition, they are able to use fighter-bombers, giving them a damage dealing capacity almost as great as a Dreadnought. A heavy interdictor's warp disruption field generator loaded with a focused script is able to warp scramble a supercarrier. Supercarriers contain a ship and items hangar in which the owning corporation can store combat equipment. In material costs, a supercarrier costs around 15 billion ISK to make. This cost is considerably higher if one has to invest in the BPO's (Blueprint Originals) necessary for construction. Construction of a supercarrier takes approximately 3-4 weeks. Supercarriers, along with titans, are the only ships that cannot dock at a station and so only leave space when the pilot logs off. Despite being intended for alliance level warfare, one of the first Supercarriers built actually went to a small pirate corporation.
Supercarriers were originally named Motherships. However, the Dominion expansion renamed Motherships to Supercarriers.
|Amarr Supercarrier||Caldari Supercarrier|
|Gallente Supercarrier||Minmatar Supercarrier|
|Sansha's Nation Supercarrier|