FANDOM


Paladin
AmarrLogo128
Paladin512
Fitting
Icon12 07CPU 500 tf
Icon08 11High Slots 8
Icon08 10Mid Slots 4
Icon08 09Low Slots 7
Icon12 12Launcher Hardpoints 0
Icon05 13Turret Hardpoints 4
Icon68 01Upgrade Hardpoints 2
Icon68 01Calibration 400
Description
Hull Apocalypse Class
Developer Carthum Conglomerate
Role Marauder
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.


Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.

Special Abilities
Amarr Battleship Skill Bonus:
  • 5% bonus to capacitor capacity use per level
  • 10% bonus to the velocity factor of stasis webifiers per level
Marauders Skill Bonus:
  • 7.5% bonus to repair amount of armor repair systems per level
  • 5% bonus to large energy turret damage per level
Role Bonus:
  • 100% bonus to large energy weapon damage
  • 100% bonus to range and velocity of tractor beams
  • Able to fit the Bastion Module
Shields Armor Structure
Icon22 07Capacity 6,800 HP Icon01 09Capacity 8,200 HP Icon02 10Capacity 7,300 HP
Icon22 20EM 0 % Icon22 20EM 60 % Icon22 20EM 0 %
Icon22 19Explosive 70 % Icon22 19Explosive 40 % Icon22 19Explosive 0 %
Icon22 17Kinetic 47.5 % Icon22 17Kinetic 34.375 % Icon22 17Kinetic 0 %
Icon22 18Thermal 20 % Icon22 18Thermal 35 % Icon22 18Thermal 0 %
Icon22 16Recharge 2,270,000 ms Icon03 13Cargo Bay 1,125 m3
Icon02 10Mass 110,000,000.00 kg
Icon02 12Volume 517,500.00 m3
Capacitor Drones Navigation
Icon01 04Capacity 5,625 GJ Icon02 10Capacity 75 m3 Icon22 13Velocity 125 m/sec
Icon22 16Recharge 923,900 ms Icon56 05Bandwidth 75 Mbit/sec Icon03 08Warp Speed 3 AU/S
{{{inertia}}}
Targeting Skills Required Variations


Icon22 28RADAR


12 points

Primary Skill Marauders I Tech I Apocalypse
Icon07 15Targets 10 Primary Skill Amarr Battleship V Tech II Paladin
Icon03 09Scan Resolution 81 mm Primary Skill Advanced Weapon Upgrades V Faction Apocalypse Navy Issue
Icon22 14Signature Radius 500 m Limited Edition Apocalypse Imperial Issue
Icon22 15Range 81 km Secondary Skill Energy Grid Upgrades V
Secondary Skill Spaceship Command V
Other Images
Paladin2
Paladin5
Paladin Marauder
Paladin Marauder

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