Gaming
 

Mothership

From EVE Wiki

Motherships are similar to carriers but considerably larger and are the second largest spaceships in the game. Motherships offer all the same features as a carrier, but in considerably greater amounts (double the number of fighters for instance), and are completely immune to almost all forms of electronic warfare. A heavy interdictor's warp disruption field generator loaded with a focused script is able to warp scramble a mothership. Motherships contain a ship and items hangar in which the owning corporation can store combat equipment. Motherships can fit cloning vats, allowing rebirth for allied pilots should they be killed in action. This saves the pilot a lengthy trip back from the nearest station cloning vat, allowing them to quickly resume combat. However, in practice cloning vats are almost never installed, as they mean that the ship will always remain in space, even when the pilot logs off, which is a major disadvantage. In material costs, a mothership costs around 15 billion ISK to make. This cost is considerably higher if one has to invest in the BPO's (Blueprint Originals) necessary for construction. Construction of a mothership takes approximately 3-4 weeks. Motherships, along with titans, are the only ships that cannot dock at a station and so only leave space when the pilot logs off. Despite being intended for alliance level warfare, one of the first Motherships built actually went to a small pirate corporation.

Amarr Empire Caldari State
Gallente Federation Minmatar Republic