DUST 514 is a console-based MMOFPS set within the Eve universe, developed by CCP Games. It was announced on August 18, 2009 and is scheduled to be released on May 14, 2013. The game is being developed exclusively for the PlayStation 3.
The game features users fighting ground battles in wars on planets in the Eve Online universe. The events that happen in this game will have an effect on EVE Online. Battles in this game can also determine who controls various planets in the EVE universe, and users in DUST 514 can interact with users from the EVE Online such as providing mercenary assistance during planet battles. According to Brandon Laurino Executive Producer of Dust 514, has stated that there will not be a set number of maps at launch, "We are covering literally a universe of planets, so there's thousands of different maps and they're all available to everyone who's playing." and that "There won't be some section of the universe that's blocked off."
DUST 514 Neocom Vita AppEdit
Dust 514 Neocom is a companion app that will be launch on the Playstation Vita. Currently, the app is known to do business transactions, modify a player's character, vehicles, and set up strategies with online members. The launch date has yet to be determined.
Gameplay in Dust 514 will follow a similar setup to FPS but include unique features. Players take the role of a freelance mercenary available for hire. Also available is CVC (or Corporations vs. Corporation matches) which take place at the request of Corporations in Eve. Although the Dust players will be mercenaries, they can also seize territory from planets within the EVE universe for their own alliance or corporation, which will take place in the form of Corporation vs. Corporation matches. This allows Dust corporations to build infrastructure on captured territory.
The current the limit for online matches is set at 48 (24 vs 24). However, CCP has stated that testing has been done with up to 128 players (64 versus 64) at once in game. CCP has stated that the limit may increase by release or afterward. Players will be able to customize their character's weapons, vehicles and dropsuits. The game will feature race-specific personal areas, similiar to captain's quarters in EVE Online.
What is currently known, matches revolve around the capture of territory and the depletion of the enemies' clones so far have been confirmed. Players in EVE Online can lay out an Orbital Bombardment at the request of Dust 514 mercenaries, and Dust 514 mercenaries can fire orbital cannons at starships in orbit.
The official site describes the following features of the game's dropsuits that define player classes:
The mercenary soldiers of DUST 514™ enter combat wearing dropsuits designed to protect them from both the elements and enemy fire. With a variety of specialized designs available, different dropsuits offer specific bonuses to speed, mobility, defense and configurability. Like starships and planetary vehicles, each dropsuit design come with a unique slot configuration and powergrid (PG) and CPU that permit a range of customizations. The number and type of slots determine the modules, weapons, and equipment that can be fitted
The Caldari dropsuit design and aesthetic philosophy is heavily influenced by the culture’s origins on brutally frigid home worlds, dismissing stylistic notions in exchange for the ruthless, bare-minimum functionality requirements needed to keep a soldier alive. As such, the Caldari suit is notoriously uncomfortable and outright ungainly in some instances, yet remains in high demand due to its remarkable resilience in smart battlefields.
The scout suit contract from the Gallente military was almost given to another corporation, but just a week before the paperwork went through, Allotek Industries demonstrated their model by sending a former Black Eagle operative to break into the Caille government offices on Luminaire and steal the documents. When Allotek’s CEO presented the stolen material to the panel of generals that were responsible for deciding which suit to buy, they immediately changed their minds.
The look of this Amarrian suit has changed little since it was first created, due largely to the commonly held belief that its original form is immaculate; the perfect amalgam of science and religion. Aesthetics are as important as function, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.
The story of how the logistics combat suit came to exist is as anecdotal as it is representative of the general Minmatar attitude towards military maintenance. A high-ranking tribal leader was visiting a Republic station for a strategic planning session on how best to use cybernetic clones in ground warfare. When a committee member suggested a full-scale development project to create a support armor variant, the tribal leader balked at what he considered a needless expense, since such a thing already existed. Pointing out one of the station’s windows, he directed the committee’s attention to a maintenance worker floating nearby in the hangar, welding armor plates onto a Rifter. A few minutes later, the worker stood in the committee chamber, demonstrating his suit’s functionality for most of the Republic’s senior leadership. After a few modifications to allow it to interface directly with an NIS implant, the logistics suit was complete.
The official site describes the following details regarding the weapons available in Dust 514:
Handheld weapons are a key part of any multiplayer shooter and DUST 514™ is no exception. Players are able to use different classes of weapon in different load-outs so that they can make meaningful tactical choices and respond to changing situations on the field of battle. There are three basic weapon classes: sidearms, light weapons and heavy weapons.
This Amarr weapon, whilst hindered by a low ammunition count, is extremely high on power. Accurate shots with the CAR-9 will tear through shields and armor. It is particularly effective when striking the head due to its high damage output and the thinner armor plating in that area. Submachineguns provide an alternative fully-automatic weapon choice bridging the gap between backup and primary weapons.
This flexibility allows the player to select the style that best suits them: trading fully automatic fire for targeted bursts, and lower rates of fire for increased accuracy over range amongst a variety of other benefits and trade-offs. Alternative light weapons include the Mass Driver, Plasma Shotgun and Sniper Rifle.
Nowhere is the power of heavy weapons more evident than in the DCMA S-1 Forge Gun. This Caldari built ordnance is an incredibly powerful anti-material weapon with only one purpose, engaging and destroying hostile Heavy Attack Vehicles, a job at which it excels. Alternative heavy weapons include the Heavy Machine Gun.
The official site describes the following details regarding the vehicles available in Dust 514:
Vehicles play a large role on the DUST 514™ battlefield and are a significant threat to the opposition. The heavily armored units use long-range, heavy, concussive attacks while lighter units utilize their speed and flexibility. Aerial vehicles on the other hand are great for laying down fire from above; their vantage point over the battlefield also puts them in a good position to provide vital support functions for armored units. Each vehicle has its own set of unique bonuses or abilities allowing them to turn the tide in battle. Many of these abilities are of a supportive nature, allowing different types of vehicles to team up to create even more unique roles between classes.
An alternative approach is found in the light logistics vehicle (LLV). This vehicle type is designed specifically as an infantry support unit, providing infantry on the front lines with emergency repairs in the heat of battle. Due to its lightweight advanced armor coating, the LLV is quite tough compared to its light vehicle siblings. Although the LLV is focused on support, it is mounted with a weapon hardpoint allowing it to fend off enemy infantry.
The thick armor of HAVs enables them to sustain a heavy degree of damage, ensuring enough staying power to engage in extended combat. Their competency on rough terrain allows the driver to place the HAV in tactically advantageous positions to close the trap on the enemy, or to alternatively scale challenging geographical obstacles that would otherwise inhibit less off-road capable units.
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