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Tech I CruisersEdit


Cruisers are usually the next step up from either frigates or destroyers in the EVE universe. While at first glance their armaments seem less threatening than the 7-8 turrets of a destroyer, it must be noted that the 3, 4, or 5 turrets on a Cruiser are of medium size, and thus have the capacity to deal more DPS. Cruisers also have far more Capacitor, Powergrid and CPU than Destroyers, enabling more advanced modules to be fitted. However, ships of this size do have difficulty tracking frigates without the proper modules.


AmarrLogo128
Arbitrator512
Arbitrator
Augoror512
Augoror
Maller512
Maller
Omen512
Omen


Caldari Tech 1 Cruisers
CaldariLogo128
Blackbird512
Blackbird
Caracal512
Caracal
Moa512
Moa
Osprey512
Osprey


Gallente Tech 1 Cruisers
GallenteLogo128
Celestis512
Celestis
Exequror512
Exequror
Thorax512
Thorax
Vexor512
Vexor


Minmatar Tech 1 Cruisers
MinmatarLogo128
Bellicose512
Bellicose
Rupture512
Rupture
Scythe512
Scythe
Stabber512
Stabber

Tech II CruisersEdit

Recon ShipsEdit

Combat recon ships fill a more offensive role, with the same electronic warfare bonuses of the force recon, plus an additional bonus for weapons systems, but they cannot fit a covert ops cloak. Force recon ships can equip the same covert cloaking module as the covert ops frigate while also having strong electronics warfare bonuses. Force recon ships also get a reduction for cynosural field generation fuel consumption. These ships are in many ways the submarines of Eve, as they can fly cloaked alone or in packs to catch enemies by surprise.


Caldari Recon Ships
AmarrLogo128
Curse512
Curse
Pilgrim512
Pilgrim
CaldariLogo128
Falcon512
Falcon
Rook512
Rook


Gallente Recon Ships Minmatar Recon Ships
GallenteLogo128
Arazu512
Arazu
Lachesis512
Lachesis
MinmatarLogo128
Huginn512
Huginn
Rapier512
Rapier

Heavy Assault ShipsEdit

Heavy assault ships, more often referred to as heavy assault cruisers (HAC), are designed to be good solo combat ships. Unlike battleships, HACs retain some element of speed allowing them to use this to their advantage against larger and slower opponents. The primary reason HACs are dangerous is their vastly increased damage resistances. They can take hits that would normally destroy a ship their size and keep fighting. As with the lighter assault ships, HACs are usually specially suited for certain styles of combat.


Caldari Heavy Assault Ships
AmarrLogo128
Sacrilege512
Sacrilege
Zealot512
Zealot
CaldariLogo128
Cerberus512
Cerberus
Eagle512
Eagle


Gallente Heavy Assault Ships Minmatar Heavy Assault Ships
GallenteLogo128
Deimos512
Deimos
Ishtar512
Ishtar
MinmatarLogo128
Muninn512
Muninn
Vagabond512
Vagabond

Heavy Interdictors Edit

Heavy interdictors are cruiser equivalents of the destroyer based interdictors, which combine area of effect warp disruption with the tanking capabilities of Heavy Assault Ships. Rather than using warp disrupt probes, the heavy interdictors use a module, the Warp Disruption Field Generator, which prevents all ships within its range from warping or jumping (including the heavy interdictor itself). A heavy interdictor may also load a "Focused Warp Disruption" script to the Warp Disruption Field Generator which allows it to warp scramble motherships and titans. While having the warp disruption field generator on a heavily tanked ship makes it more resilient, it also comes with some drawbacks. When activated the warp disruption field generator prevents remote assistance, increases the signature radius of the ship and reduces the effectiveness of afterburners and microwarpdrives. The agility is however effectively increased: the mass of the ship and the thrust of afterburners and microwarpdrives is significantly decreased (the thrust reduction cancels out the mass reductions in terms of speed boost). This effective increase in agility means that heavy interdictors flying at high speeds will slow down very fast once the warp disruption field generator is activated.


Caldari Heavy Interdictor
AmarrLogo128
Devoter512
Devoter
CaldariLogo128
Onyx512
Onyx


Gallente Heavy Interdictor Minmatar Heavy Interdictor
GallenteLogo128
Phobos512
Phobos
MinmatarLogo128
Broadsword512
Broadsword

Logistics ShipsEdit

Logistics cruisers are designed exclusively for the purpose of aiding teammates in combat. These Tech II cruisers are widely used in complexes and other NPC encounters. The role of the logistics ship is a perilous one in player combat, as most fleet commanders will prioritise a logistics ship's destruction to prevent it from repairing the rest of the fleet. Their bonuses to remote repairing and boosting, however, are considerable, and thus any group who can use logistics ships successfully can benefit greatly from them. The Alliance tournament in the summer of 2006 saw logistics ships used effectively in PvP combat. Starting with the Revelations II expansion, logistics ships have been granted stronger resistances and a number of special ship bonuses that effectively allow them to operate remote repair modules of battleship size.


Caldari Logistics
AmarrLogo128
Guardian512
Guardian
CaldariLogo128
Basilisk512
Basilisk


Gallente Logistics Minmatar Logistics
GallenteLogo128
Oneiros512
Oneiros
MinmatarLogo128
Scythe512
Scythe

TempEdit

Faction CruisersEdit


Caldari Faction Cruisers
AmarrLogo128
Augororni512
Augoror_Navy_Issue
Omenni
Omen_Navy_Issue
CaldariLogo128
Caracalni512
Caracal_Navy_Issue
Ospreyni512
Osprey_Navy_Issue


Gallente Faction Cruisers Minmatar Faction Cruisers
GallenteLogo128
Exequrorni512
Exequror_Navy_Issue
Vexorni512
Vexor_Navy_Issue
MinmatarLogo128
Scythe_Fleet_Issue
Scythe_Fleet_Issue
Stabber_Fleet_Issue
Stabber_Fleet_Issue


Angel cartel logoAngel Cartel Blood raiders logoBlood Raiders
Guristas logoGuristas Pirates Sanshas nation logoSansha's Nation
Serpentis logoSerpentis

Limited Edition CruisersEdit

bgcolor="#669966" Icon19 03Gallente Federation

NPC CruisersEdit

Concord logoCONCORD Assembly

Rare and Game Master CruisersEdit

JoviandirJovian Directorate Game Master

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