FANDOM


Release date: November 29, 2011

The Crucible expansion was introduced to refine the existing game aspects. New nebulae graphics, an improved UI, time dilation and gameplay balancing were included in the expansion. CCP also added a line of third tier battlecruisers, which can fit battleship weapons, and the remaining Captain's Quarters for the Amarr, Gallente, and Caldari races. In addition to this, the engine trail effect was reintroduced.

A list of all changes, in order from most recently announced to least recent:

  • Session-change timer lowered from 20 seconds to 10.[51]
  • Increase in the number of deadspace anomalies[52]
  • Increase in payout of deadspace anomalies[52]
  • Exploration dungeons will now automatically despawn within a few minutes of being completed[52]
  • Minimise function added to pop-up messages in dungeons[52]
  • Fitting screen now shows the damage output of the current ship including drones [53]
  • CPU and Powergrid in the fitting window will now show the remaining value and not the total used[53]
  • Introduction of a brand new launcher that will include deals, news updates and dev blogs[54]
  • Introduction of an easier to read font that scales with the UI[55]
  • Jump bridges no longer require you to have to enter a password if the tower is not configured to shoot at you[56]
  • Setup and takedown times for POS structures has been lowered significantly[56]
  • Fuel is now injected into starbases using fuel blocks instead of several different types of fuel[56]
  • Introduction of a third tier of battlecruisers: Caldari Naga,[57] Amarr Oracle,[58] Gallente Talos[59] and Minmatar Tornado[60]
  • Introduction of new skins for all Caldari and Gallente sub-capital ships.
  • Introduction of dynamic backgrounds that change size and move as you approach stellar objects[61]
  • Enhanced shadows that are more crisp and accurate[62]
  • Reblancing of hybrid weapons to make them more useful[63]
  • Automatic crash reporting[64]
  • More in-depth killmails which now list implants[65]
  • Player owned customs offices with modules[66]
  • More advanced patching and content release methods[67]
  • Capital ship balancing to make fleet battles fair[68]
  • New T2 modules[69]
  • New E-War Drones[69]
  • Manufacturing of T2 rigs[69]
  • Introduction of time dilation, which will scale relative in-game time to mitigate lag[70]
  • Captains quarters for all factions[71]
  • Ability to view the full-body character model[72]
  • Changes to the system and starmap to improve readability.[72]
  • When a weapon misses a target, it will now visually indicate a missed shot.[72]

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