A corporation is a group of players in EVE. It is an organisation similar to guilds and clans from other massively multiplayer online (MMO) games. Players may form their own corporations or, subject to approval, join existing ones.
Non-player corporations or NPC corps are predefined corporations in EVE that are not run by any player. They serve as starter corporations for new players, or transitional corporations when a player is moving from one player-owned corporation to another. Since there is no requirement to be a member of a player-owned corporation in EVE, it is possible to stay in a non-player corporation permanently.
Requirements for New CorporationsEdit
In order to create a corporation, the player must:
- Have the skill Corporation Management. Each Level of this skill allows 10 members to join.
- Pay a set-up fee. This varies by region but is usually around 1,599,800 ISK
- Be a member of an NPC corporation
- To have races other than your own in your Corporation you will need the Ethnic Relations skill
There are many benefits to starting or joining a corporation. Corporations may join alliances to participate in large-scale fleet battles. They may also lay claim to entire systems in the name of their alliance. Taxes collected by a corporation can be used by the Director or CEO to replace ships or purchase equipment for its members. Joining or starting a corporation also guarantees a group of people to fly with in combat or in peace, offering support for each member.
§ - The office which is the “base” of the member. This information is used for the “Based At” hangar access roles, unless the base is the corp headquarters - in that case the “Headquarters” roles are used and the “Based At” roles are ignored.
§ - Can view corp bills, can view the balance and the journal of all wallet divisions, can view all transactions made using the corp wallet. Can view the shareholders of the corp, despite the user interface claiming “You must have the role Accountant to view this data.” In order to view the actual wallets the member needs the Accountant (Divisional) role as well. In order to be able to take money, the member needs the Director role.
§ - Can view the date, action, and initiator of any changes made to corp members' roles.
§ - Can add, edit, and delete corporation bulletins shown in the corporation window.
§ - Required to configure audit log containers in the corp hangars and to unlock items in audit log containers in the corporation hangars. The container password will be needed as well. Must be combined with “take” access to the appropriate hangar. This role is not needed to view the log of audit log containers.
§ - Can anchor, unanchor, online, offline, and configure starbase (POS) structures belonging to the corp, as well as access fuel and ammunition bays. To access structures with corp hangars, “Hangar Access (Other)” roles are required.
§ - Can create contracts on behalf of the corporation. Must be combined with access to a wallet division (to pay the contract fee) and “take” access to a corp hanger (these contracts can only be created on items in a corp hangar).
§ - Can add and edit corporation standings towards player entities (corporations and alliances).
§ - Special role which includes other roles and grantable roles. This role can only be assigned to a member by the CEO. As well as the permissions granted by all other roles, the Director role includes some permissions which cannot be acquired via other roles, such as the ability to edit the corporation details, to view corporation shareholders, and the authority to kick members from the corporation. Use this role with caution; don't give it out unless it's necessary and only give it to trusted members.
§ - Can add, edit, and remove recommended corporation ship fittings.
§ - Can the bills to be paid by the corp and the balance of all corp wallet divisions (but not the wallet journal or transactions). Can view transactions made using the corp wallet if combined with the “Trader” role.
§ - Can accept applications to the corp and can award decorations (medals). Can kick members from the corp.
§ - Can control weapon and electronic warfare batteries at the corporation's starbases (POS).
§ - Can check the fuel state of starbases (POS) and can refuel them, but cannot remove fuel or anything else from the starbase.
§ - Can install, cancel, and deliver corporation manufacturing and research jobs using corporation assets (blueprints and materials stored in corporation hangar). Needs at least hangar access to the hangar division(s) where the assets are stored. Must be combined with the “Rent Factory Slot” or “Rent Research Slot” role to be of any use.
§ - Can rent a manufacturing slot on behalf of the corporation. Must be combined with the “Factory Manager” role and at least some hangar access to be of any use.
§ - Can rent new offices for the corporation. Does need any wallet division access to rent a new office, so be careful when giving out this role. (Any member with malicious intents could use this role to waste the entire contents of the corp wallet on offices.)
§ - Can rent a research slot on behalf of the corporation. Must be combined with the “Factory Manager” role and at least some hangar access to be of any use.
§ - Can corporation members' personal hangars in stations where the corporation as an office, and can place items personal hangars. (Can take items from personal hangars.)
§ - Can edit settings for outposts (player-built stations in 0.0) and conquerable stations owned by the corporation, such as the docking rights, availability of research and manufacturing slots, etc.
§ - Can buy items from the market using the corp wallet, but only if combined with one or more of the Accounting (Divisional) roles. Can the transaction log for transactions involving the corp wallet, but only if combined with the “Junior Accountant” role (or the “Accountant” role, which would give access to the transaction log by itself).
These roles give the member the ability to view the corp wallet divisions. If just the roles from this category are assigned, the member canview money from the appropriate division. The member cannot view the wallet journal unless he is also given the “Accountant” role. The member cannot take money from the wallet without the Director role.
§ - Can view money in the Master Wallet
§ - Can view money in the 2nd Wallet Division
§ - Can view money in the 3rd Wallet Division
§ - Can view money in the 4th Wallet Division
§ - Can view money in the 5th Wallet Division
§ - Can view money in from the 6th Wallet Division
§ - Can view money in the 7th Wallet Division
Allows the member to view (“query”) the appropiate hangar's contents or take items from the appropiate hangar . To view the contents or audit logs of containers in a corp hangar, “take” access is required. Taking entire containers from corp hangars is governed by another set of roles (“Container Access”).
§ - Can view the contents of the 1st Division at the corp HQ.
§ - Can take items from the 1st Division at the corp HQ.
§ - Can view the contents of the 2nd Division at the corp HQ.
§ - Can take items from the 2nd Division at the corp HQ.
§ - Can view the contents of the 3rd Division at the corp HQ.
§ - Can take items from the 3rd Division at the corp HQ.
§ - Can view the contents of 4th Division at the corp HQ.
§ - Can take items from 4th Division at the corp HQ.
§ - Can view the contents of 5th Division at the corp HQ.
§ - Can take items from 5th Division at the corp HQ.
§ - Can view the contents of 6th Division at the corp HQ.
§ - Can take items from 6th Division at the corp HQ.
§ - Can view the contents of 7th Division at the corp HQ.
§ - Can take items from 7th Division at the corp HQ.
Allows the member to take entire containers from the appropriate hangar . Without this role, members can still open containers and take things from containers in hangars (if the have the proper hangar access role), but they cannot remove the container from the hanger. Note that if a member has Container Access but not regular take access to a hangar, the member cannot open the container to take items, but he will still be able to take entire containers. All items in the “Cargo Containers” category of the market are governed by these roles (that's all items ending in “container” as well as Station Vaults and Station Warehouses).
§ - Can take containers from the 1st Division.
§ - Can take containers from the 2nd Division.
§ - Can take containers from the 3rd Division.
§ - Can take containers from the 4th Division.
§ - Can take containers from the 5th Division.
§ - Can take containers from the 6th Division.
§ - Can take containers from the 7th Division.
As “Hangar Access (Headquarters)”, but .
As “Container Access (Headquarters)”, but .
As “Hangar Access (Headquarters)”, but .
As “Container Access (Headquarters)”, but .
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