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Battleships are a fleet mainstay, and most experienced players will own at least one. Although they are slower than many combat-oriented ships, they are significantly more durable, and mount impressive firepower in the form of six to eight large weapons systems. Three types of standard battleship exist for every race.

Tech I BattleshipsEdit


Amarr Tech I Battleships
AmarrLogo128
Abaddon512
Abaddon
Apocalypse512
Apocalypse
Armageddon512
Armageddon


Caldari Tech I Battleships
CaldariLogo128
Raven512
Raven
Rokh512
Rokh
Scorpion512
Scorpion


Gallente Tech I Battleships
GallenteLogo128
Dominix512
Dominix
Hyperion512
Hyperion
Megathron512
Megathron


Minmatar Tech I Battleships
MinmatarLogo128
Maelstrom512
Maelstrom
Tempest512
Tempest
Typhoon512
Typhoon

Tech II BattleshipsEdit

Black OpsEdit

The Black Ops battleships specialize in infiltration and covert operation. Equipped with a jump drive, they can jump short distances past enemy blockades. Covert Ops, Stealth Bombers and Force Recons (not Combat Recons) have been upgraded to support Covert Cynosural Field Generators. These new modules are advanced Cynosural Field Generators that cannot be detected and only Black Ops can lock on to. What makes the Black Ops in particular dangerous is that they can use miniaturized jump portal generators, Covert Jump Portal Generators, to sneak allied forces behind enemy lines. However the covert jump portal technology is rather limited compared to the Titan class jump portals and require support from the ships that jump through to work correctly. Covert jump portal generators can only bridge for ships with Jump Harmonics 2 or above. The covert Tech II ships: Covert Ops, Stealth Bombers and Force Recons have been upgraded to this end. The resource consumption on the Black Ops jump drives and the Covert Jump Portal Generator is very high, so jump fuel logistics are a concern. Fortunately the Black Ops can also use ordinary jump gates and can thus save jump fuel for when it really matters.

Amarr Black Ops Caldari Black Ops
AmarrLogo128
Redeemer512
Redeemer
CaldariLogo128
Widow512
Widow


Gallente Black Ops Minmatar Black Ops
GallenteLogo128
Sin512
Sin
MinmatarLogo128
Panther512
Panther

MaraudersEdit

Marauders are heavy battleships focusing primarily on attrition and deployment for longer periods of time. While their number of hardpoints is limited to just 4, they also receive a 100% damage bonus to their primary weapon type. This has a number of advantages: the remaining high slots are available for other tasks, weapon capacitor need and munitions consumption rates are also reduced. Featuring large cargo holds they have plenty of storage for capacitor boosters or spoils of war. The sensors have been optimized for locking up to 10 targets at a time, but with sensor strengths comparable to cruisers the Marauders can be jammed quite easily if they are not hardened with ECCM.

Icon19 04Amarr Empire Icon19 01Caldari State
Icon19 03Gallente Federation Icon19 02Minmatar Republic

Faction BattleshipsEdit

Icon19 04Amarr Empire Icon19 01Caldari State
Icon19 03Gallente Federation Icon19 02Minmatar Republic
Angel cartel logoAngel Cartel Blood raiders logoBlood Raiders
Guristas logoGuristas Pirates Sanshas nation logoSansha's Nation
Serpentis logoSerpentis

Limited Edition BattleshipsEdit

Icon19 04Amarr Empire Icon19 01Caldari State
Icon19 03Gallente Federation Icon19 02Minmatar Republic

NPC BattleshipsEdit

Concord logoCONCORD Assembly

Rare and Game Master BattleshipsEdit

JoviandirJovian Directorate

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