Armageddon Navy Issue | |
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Fitting | |
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Powergrid | 17,325 MW |
CPU | 557 tf |
High Slots | 8 |
Medium Slots | 4 |
Low Slots | 8 |
Launcher Hardpoints | 0 |
Turrets Hardpoints | 7 |
Upgrade Hardpoints | 3 |
Calibration | 350 |
Description | |||||
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Hull | Armageddon Class | ||||
Developer | Imperial Navy | ||||
Role | Battleship | ||||
An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void. |
Special Abilities |
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Amarr Battleship Skill Bonus: |
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Shields | |
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Capacity | 8,204 HP |
EM | 0 % |
Explosive | 60 % |
Kinetic | 40 % |
Thermal | 20 % |
Armor | |
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Capacity | 9,961 HP |
EM | 60 % |
Explosive | 20 % |
Kinetic | 25 % |
Thermal | 35 % |
Structure | |
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Capacity | 9,316 HP |
EM | 0 % |
Explosive | 0 % |
Kinetic | 0 % |
Thermal | 0 % |
Cargo Bay | 600 m3 |
Mass | 105,200,000.00 kg |
Volume | 486,000.00 m3 |
Capacitor | |
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Capacity | 5312.5 GJ |
Recharge | 1,087,500 ms |
Drones | |
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Capacity | 175 m3 |
Bandwidth | 125 Mbit/sec |
Navigation | |
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Velocity | 105 m/sec |
Warp Speed | 3.0 AU/S |
Inertia Modifier | 0.128 |
Targeting | |
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RADAR | 21 points |
Targets | 7 |
Range | 65 km |
Scan Resolution | 110 mm |
Signature Radius | 370 m |
Skills Required | |
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Primary Skill | Amarr Battleship I |
Secondary Skill | Amarr Cruiser IV |
Variations | |
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Tech I | Armageddon |
Tech II | Redeemer |
Faction | Bhaalgorn |
Limited Edition | Armageddon Imperial Issue |
Other Images | |
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