Apocalypse Navy Issue | |
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Fitting | |
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Powergrid | 19,500 MW |
CPU | 500 tf |
High Slots | 8 |
Medium Slots | 4 |
Low Slots | 8 |
Launcher Hardpoints | 2 |
Turrets Hardpoints | 8 |
Upgrade Hardpoints | 3 |
Calibration | 350 |
Description | |||||
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Hull | Apocalypse Class | ||||
Developer | Imperial Navy | ||||
Role | Battleship | ||||
The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale. |
Special Abilities |
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Amarr Battleship Skill Bonus: |
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Shields | |
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Capacity | 9,316 HP |
EM | 0 % |
Explosive | 60 % |
Kinetic | 40 % |
Thermal | 20 % |
Armor | |
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Capacity | 11,250 HP |
EM | 60 % |
Explosive | 20 % |
Kinetic | 25 % |
Thermal | 35 % |
Structure | |
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Capacity | 9,961 HP |
EM | 0 % |
Explosive | 0 % |
Kinetic | 0 % |
Thermal | 0 % |
Cargo Bay | 675 m3 |
Mass | 110,000,000.00 kg |
Volume | 486,000.00 m3 |
Capacitor | |
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Capacity | 7,500 GJ |
Recharge | 1,154,875 ms |
Drones | |
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Capacity | 75 m3 |
Bandwidth | 75 Mbit/sec |
Navigation | |
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Velocity | 115 m/sec |
Warp Speed | 3.0 AU/S |
Inertia Modifier | 0.136 |
Targeting | |
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RADAR | 22 points |
Targets | 7 |
Range | 67.5 km |
Scan Resolution | 95 mm |
Signature Radius | 400 m |
Skills Required | |
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Primary Skill | Amarr Battleship II |
Secondary Skill | Amarr Cruiser IV |
Variations | |
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Tech I | Apocalypse |
Tech II | Paladin |
Faction | Apocalypse Navy Issue |
Limited Edition | Apocalypse Imperial Issue |
Other Images | |
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